# $NetBSD: Makefile,v 1.153 2024/01/30 14:21:37 ryoon Exp $ DISTNAME= SDL-1.2.15 PKGREVISION= 43 CATEGORIES= devel games MASTER_SITES= http://www.libsdl.org/release/ MAINTAINER= pkgsrc-users@NetBSD.org HOMEPAGE= https://www.libsdl.org/ COMMENT= Simple DirectMedia Layer, a cross-platform multimedia library LICENSE= gnu-lgpl-v2.1 USE_LANGUAGES= c c++ USE_LIBTOOL= yes USE_TOOLS+= gmake pkg-config GNU_CONFIGURE= yes PTHREAD_OPTS+= require CONFLICTS+= sdl12-compat-[0-9]* # Fixes skippy audio output in pygame. Also matches SDL2 where the # non-blocking audio code was removed. CPPFLAGS.NetBSD+= -DUSE_BLOCKING_WRITES CPPFLAGS+= -DPREFIX="\"${PREFIX}\"" CPPFLAGS+= -DX11BASE="\"${X11BASE}\"" .include "options.mk" .include "../../mk/bsd.prefs.mk" .if (${MACHINE_ARCH} == "i386" || ${MACHINE_ARCH} == "x86_64") && ${OPSYS} != "SunOS" TOOL_DEPENDS+= yasm>=0.6.0:../../devel/yasm NASMFLAGS_ELF= -f elf NASMFLAGS_a.out= -f aoutb .else CONFIGURE_ARGS+= --disable-nasm .endif CONFIGURE_ARGS+= --disable-esd CONFIGURE_ARGS+= --disable-video-ps2gs CONFIGURE_ARGS+= --disable-video-ps3 CONFIGURE_ENV+= NASMFLAGS="${NASMFLAGS_${OBJECT_FMT}}" MAKE_ENV+= NASMFLAGS="${NASMFLAGS_${OBJECT_FMT}}" # See . .if ${OPSYS} == "Darwin" . if !empty(OS_VERSION:M9.*) LDFLAGS+= -Wl,-dylib_file -Wl,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib . endif .endif .include "../../mk/oss.buildlink3.mk" AM_CFLAGS= -D_PATH_DEV_DSP="\"${DEVOSSAUDIO}\"" MAKE_ENV+= AM_CFLAGS=${AM_CFLAGS:M*:Q} # Irix comes with GL, which works fine for SDL .if ${OPSYS} != "IRIX" && ${OPSYS} != "Darwin" CONFIGURE_ARGS+= --disable-x11-shared .include "../../graphics/MesaLib/buildlink3.mk" .include "../../graphics/glu/buildlink3.mk" .include "../../x11/libXext/buildlink3.mk" .include "../../x11/libXrandr/buildlink3.mk" .include "../../x11/libXt/buildlink3.mk" .include "../../x11/xorgproto/buildlink3.mk" .else CONFIGURE_ARGS+= --without-x .endif .include "../../mk/pthread.buildlink3.mk" .if defined(PTHREAD_TYPE) && ${PTHREAD_TYPE} == "pth" # Let SDL know that we do not have native pthreads and are using GNU pth. CONFIGURE_ARGS+= --disable-pthreads CONFIGURE_ARGS+= --enable-pth .endif .include "../../converters/libiconv/buildlink3.mk" .include "../../mk/bsd.pkg.mk"