Diplomacy starts in 1901: pre-World War One Europe with seven players negotiating with each other so that they can dominate the gameboard. Orders for fleets and armies are secretly sent to the Judge (a computer), which then calculates the results and forwards what has happened to the players. Then the players go back to organising things for the next turn. Simple, right? The system is, but the game is not. Will the Austrian help my French army to conquer Munich? Will the German army in Kiel assist the Munich army? Can I get Russia to attack Berlin from the east? Can I convince the German that I am planning peaceful moves (preparing to attack Italy) and thus have the element of surprise? Mapit takes the results of a Judge adjudicated move and outputs a color or monochrome postscript map of the status of the board. For more information, please see the homepage of the Diplomacy hobby at: http://www.diplom.org/ Additional variant maps can be found at: http://www.ellought.demon.co.uk/variants.htm