$NetBSD: patch-ac,v 1.2 1998/08/07 10:40:44 agc Exp $ --- game.C.orig Thu Jul 30 05:20:22 1998 +++ game.C Thu Jul 30 05:21:16 1998 @@ -388,3 +388,3 @@ int weaponsNum; - PhysicalContext *weapons[A_CLASSES_NUM]; + const PhysicalContext *weapons[A_CLASSES_NUM]; weaponsNum = locator->filter_contexts(weapons,NULL, @@ -392,3 +392,3 @@ int oItemsNum; - PhysicalContext *oItems[A_CLASSES_NUM]; + const PhysicalContext *oItems[A_CLASSES_NUM]; oItemsNum = locator->filter_contexts(oItems,NULL, @@ -1383,3 +1383,3 @@ // Get list of all classes that are potential Human classes. - PhysicalContext *list[A_CLASSES_NUM]; + const PhysicalContext *list[A_CLASSES_NUM]; int size = locator.filter_contexts(list,NULL,potential_human_filter);