$NetBSD: patch-aa,v 1.3 2004/11/23 21:15:40 kristerw Exp $ --- src/game.c.orig Tue Nov 23 22:07:10 2004 +++ src/game.c Tue Nov 23 22:07:49 2004 @@ -495,8 +495,8 @@ lock_actions(1); draw_board(); for(animtime = 0, i = 0; i < animcadres;) { - gettimeofday(&tvs, NULL); gint isav = i; + gettimeofday(&tvs, NULL); for(; animtime == animarray[i].time && i < animcadres; i++) { draw_ball(animarray[i].color, animarray[i].x, animarray[i].y, 0, animarray[i].phase + 1); _board_destroys[animarray[i].y * rules_get_width() + animarray[i].x] = animarray[i].phase + 1;