@comment $NetBSD: PLIST,v 1.5 2022/01/16 14:32:01 nia Exp $ bin/lcf2xml bin/lcfstrings include/lcf/config.h include/lcf/context.h include/lcf/dbarray.h include/lcf/dbarrayalloc.h include/lcf/dbbitarray.h include/lcf/dbstring.h include/lcf/encoder.h include/lcf/enum_tags.h include/lcf/flag_set.h include/lcf/ini.h include/lcf/inireader.h include/lcf/ldb/chunks.h include/lcf/ldb/reader.h include/lcf/lmt/chunks.h include/lcf/lmt/reader.h include/lcf/lmu/chunks.h include/lcf/lmu/reader.h include/lcf/lsd/chunks.h include/lcf/lsd/reader.h include/lcf/reader_lcf.h include/lcf/reader_util.h include/lcf/reader_xml.h include/lcf/rpg/actor.h include/lcf/rpg/animation.h include/lcf/rpg/animationcelldata.h include/lcf/rpg/animationframe.h include/lcf/rpg/animationtiming.h include/lcf/rpg/attribute.h include/lcf/rpg/battlecommand.h include/lcf/rpg/battlecommands.h include/lcf/rpg/battleranimation.h include/lcf/rpg/battleranimationitemskill.h include/lcf/rpg/battleranimationpose.h include/lcf/rpg/battleranimationweapon.h include/lcf/rpg/chipset.h include/lcf/rpg/class.h include/lcf/rpg/commonevent.h include/lcf/rpg/database.h include/lcf/rpg/encounter.h include/lcf/rpg/enemy.h include/lcf/rpg/enemyaction.h include/lcf/rpg/equipment.h include/lcf/rpg/event.h include/lcf/rpg/eventcommand.h include/lcf/rpg/eventpage.h include/lcf/rpg/eventpagecondition.h include/lcf/rpg/fwd.h include/lcf/rpg/item.h include/lcf/rpg/learning.h include/lcf/rpg/map.h include/lcf/rpg/mapinfo.h include/lcf/rpg/movecommand.h include/lcf/rpg/moveroute.h include/lcf/rpg/music.h include/lcf/rpg/parameters.h include/lcf/rpg/rect.h include/lcf/rpg/save.h include/lcf/rpg/saveactor.h include/lcf/rpg/savecommonevent.h include/lcf/rpg/saveeasyrpgdata.h include/lcf/rpg/saveeventexecframe.h include/lcf/rpg/saveeventexecstate.h include/lcf/rpg/saveinventory.h include/lcf/rpg/savemapevent.h include/lcf/rpg/savemapeventbase.h include/lcf/rpg/savemapinfo.h include/lcf/rpg/savepanorama.h include/lcf/rpg/savepartylocation.h include/lcf/rpg/savepicture.h include/lcf/rpg/savescreen.h include/lcf/rpg/savesystem.h include/lcf/rpg/savetarget.h include/lcf/rpg/savetitle.h include/lcf/rpg/savevehiclelocation.h include/lcf/rpg/skill.h include/lcf/rpg/sound.h include/lcf/rpg/start.h include/lcf/rpg/state.h include/lcf/rpg/switch.h include/lcf/rpg/system.h include/lcf/rpg/terms.h include/lcf/rpg/terrain.h include/lcf/rpg/testbattler.h include/lcf/rpg/treemap.h include/lcf/rpg/troop.h include/lcf/rpg/troopmember.h include/lcf/rpg/trooppage.h include/lcf/rpg/trooppagecondition.h include/lcf/rpg/variable.h include/lcf/saveopt.h include/lcf/scope_guard.h include/lcf/span.h include/lcf/string_view.h include/lcf/third_party/span.h include/lcf/third_party/string_view.h include/lcf/writer_lcf.h include/lcf/writer_xml.h lib/cmake/liblcf/liblcf-config.cmake lib/liblcf.la lib/pkgconfig/liblcf.pc share/mime/packages/liblcf.xml