===--------------------------------------------------------------------=== Section I: The ADOM License ===--------------------------------------------------------------------=== I.A. Terms of use ================= You may use ADOM freely provided you acknowledge the following terms and abide by them: 1. ADOM must only be distributed in the packages created by Thomas Biskup, the maintainer of the game. The packages must remain complete and all components must not be altered in any way. 2. You may not charge more than $3 for the distribution of ADOM (values as of November, 2001). 3. You do not challenge ADOM's copyright in any way. 4. If you distribute ADOM with a magazine, a CD-ROM distribution or a similar medium, you abide by the terms defined in section I.B. 5. You follow all other licensing terms (as given by entering 'adom -b' and 'adom -g'). 6. You acknowledge that the author of ADOM is in no way responsible for damage done to your system due to ADOM usage. 7. If you play ADOM for a prolonged amount of time and enjoy it, you agree to abide by the terms of section I.C. Failure to honor these terms will be a severe violation of the license and could result in legal measures being taken if you are deemed important enough to deserve it. I.B. Distributing ADOM in magazines, on disks, etc. =================================================== You can freely distribute ADOM with magazines, in game compilations, etc. provided you abide by the following terms: 1. You honor all terms listed in section I.A. 2. You agree to notify the author of ADOM, Thomas Biskup, either by email at adom@adom.de or by sending a written letter to the following address: Thomas Biskup Timmerbrinksweg 37 45896 Gelsenkirchen Germany 3. You send two complimentary copies of your product (one for actual examination and one for being stored in my safe) to the address given under #2 (or, if it is an electronic publication, to the email address given above). Failure to do so will be a severe violation of this licensing agreement and will incur legal measures. I.C. The Postcard Quest. ======================== If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it, fixing all discovered bugs, providing support and generally spending a lot of time on the game and if you are having fun with the game, please consider rewarding my efforts by sending a postcard to the following address from wherever you live: Thomas Biskup Timmerbrinksweg 37 45896 Gelsenkirchen Germany I *love* receiving postcards from all over the world. Weigh the fun ADOM gave you against the ten minutes you probably need to write and send such a postcard -- and if you find that you like and enjoy the game -- please do it. I'm really not asking much... am I? I.D. Licensing ADOM and other commercial ventures. ================================================== ADOM is an immensely successful game and I'm proud of that. Still, there are things that still could be done. If you are member of a game company and would like to publish a game that could easily be able to rival the success of Diablo by Blizzard software, two things are necessary: 1. You need a competent team of programmers and artists. 2. You need to be willing to license ADOM from me. If you are interested in such a commercial venture email me at ADOM@ADOM.DE. Consider it if you work for a game company. ADOM has been voted the most popular game 1997 on the Internet Chart of Free Downloadable Games (see http://www.worldcharts.com) and every new version is downloaded by at least 5000 persons -- and that for a game without network support or graphics that deserve that name. Now think of a game with ADOM's unrivaled engine and the great graphics used in Diablo and other products and you have a sure winner.