$NetBSD: patch-enemy.cpp,v 1.1 2011/09/25 19:46:21 joerg Exp $ --- enemy.cpp.orig 2011-09-24 20:34:55.000000000 +0000 +++ enemy.cpp @@ -755,10 +755,10 @@ void _enemy::move_core() void _enemy::kill_core() { - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y)); sound.g_base_core_explo(x, y); release(); @@ -863,7 +863,7 @@ const enemy_kind pipe1 = { /* * =========================================================================== - * pipe2 + * my_pipe2 * =========================================================================== */ void _enemy::make_pipe2() @@ -978,19 +978,19 @@ void _enemy::move_pipe2() } p ^= a; if(p & U_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); if(p & R_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); if(p & D_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); if(p & L_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + enemies.make(&my_pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); manage.add_score(10); release(); } -const enemy_kind pipe2 = { +const enemy_kind my_pipe2 = { 0, &_enemy::make_pipe2, &_enemy::move_pipe2,