$NetBSD: patch-ag,v 1.1 2004/02/28 18:36:38 snj Exp $ --- file.c.orig 2004-02-28 10:10:55.000000000 -0800 +++ file.c 2004-02-28 10:12:50.000000000 -0800 @@ -139,7 +139,7 @@ void SetupStage(display, window) /* Construct the level filename */ if ((str = getenv("XBOING_LEVELS_DIR")) != NULL) - sprintf(levelPath, "%s/level%02ld.data", str, newLevel); + snprintf(levelPath, sizeof(levelPath), "%s/level%02ld.data", str, newLevel); else sprintf(levelPath, "%s/level%02ld.data", LEVEL_INSTALL_DIR, newLevel); @@ -177,7 +177,7 @@ int LoadSavedGame(display, window) static int bgrnd = 1; /* Save the file in home directory - construct path */ - sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir()); + snprintf(levelPath, sizeof(levelPath), "%s/.xboing-saveinfo", GetHomeDir()); /* Open the save file info for reading */ if ((saveFile = fopen(levelPath, "r+")) == NULL) @@ -239,7 +239,7 @@ int LoadSavedGame(display, window) DisplayLevelInfo(display, levelWindow, level); /* Load the saved file in home directory - construct path */ - sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir()); + snprintf(levelPath, sizeof(levelPath), "%s/.xboing-savelevel", GetHomeDir()); /* Read in the saved level data */ if (ReadNextLevel(display, window, levelPath, True) == False) @@ -283,7 +283,7 @@ int SaveCurrentGame(display, window) saveGame.numBullets = GetNumberBullets(); /* Save the file in home directory - construct path */ - sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir()); + snprintf(levelPath, sizeof(levelPath), "%s/.xboing-saveinfo", GetHomeDir()); /* Open the save file info for writing */ if ((saveFile = fopen(levelPath, "w+")) == NULL) @@ -309,7 +309,7 @@ int SaveCurrentGame(display, window) WarningMessage("Cannot close save game info file."); /* Save the file in home directory - construct path */ - sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir()); + snprintf(levelPath, sizeof(levelPath), "%s/.xboing-savelevel", GetHomeDir()); if (SaveLevelDataFile(display, levelPath) == True) {