$NetBSD: patch-aj,v 1.3 2004/06/18 02:22:01 minskim Exp $ --- tcltk/tkconq.tcl.orig 2000-12-11 12:09:15.000000000 -0600 +++ tcltk/tkconq.tcl @@ -472,7 +472,7 @@ proc add_variants_dialog_items {} { -state $variantstate($col2) -variable variantvalue($col2) \ -command [ list set_variant_value_cmd $col2 ] grid .newgame.top.checks.v$col1 .newgame.top.checks.v$col2 \ - -sticky w -pad 5 + -sticky w -padx 5 } for { set v 0 } { $v < 16 } { incr v } { if { "$variantstate($v)" == "active" } { @@ -785,37 +785,37 @@ proc add_player_dialog_items {} { -command { adjust_advantage_cmd 1 } button .newgame.top.plbuttons.aminus -text "A-" -state disabled \ -command { adjust_advantage_cmd -1 } - grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -pad 2 + grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -padx 2 button .newgame.top.plbuttons.add -text "Add" \ -command { add_player_cmd } -width 8 - grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -padx 2 button .newgame.top.plbuttons.remove -text "Remove" -width 8 - grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -padx 2 menubutton .newgame.top.plbuttons.sidelib -text "Side Name" \ -menu .newgame.top.plbuttons.sidelib.menu \ -borderwidth 2 -relief raised -width 8 menu .newgame.top.plbuttons.sidelib.menu -tearoff 0 - grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -padx 2 button .newgame.top.plbuttons.rename -text "Random" \ -command { rename_side_for_player_cmd -1 } -width 8 - grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -padx 2 button .newgame.top.plbuttons.computer -text "Computer" \ -command { cycle_ai_cmd } -width 8 - grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -padx 2 button .newgame.top.plbuttons.exchange -text "Exchange" \ -command { exchange_players_cmd } -width 8 - grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -padx 2 label .newgame.top.plbuttons.indeplabel -text "Indep Units" - grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -pad 2 + grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -padx 2 button .newgame.top.plbuttons.indepside -text "Add AI" \ -command { set_indepside toggle } -width 6 - grid .newgame.top.plbuttons.indepside -columnspan 2 -pad 2 + grid .newgame.top.plbuttons.indepside -columnspan 2 -padx 2 button .newgame.top.plbuttons.indepconfig -text "Config" \ -command { popup_indepside_config } -width 6 - grid .newgame.top.plbuttons.indepconfig -columnspan 2 -pad 2 + grid .newgame.top.plbuttons.indepconfig -columnspan 2 -padx 2 # Add names to the side library menu, disabling already-used names. set numsidelib [ side_lib_size ] @@ -2985,7 +2985,7 @@ proc ask_bool_mode { mapn str dflt } { pack .bool.msg .bool.buttons -side top -fill x -padx 10 -pady 10 button .bool.buttons.yes -text Yes -command [ list bool_yes $mapn ] button .bool.buttons.no -text No -command [ list bool_no $mapn ] - grid .bool.buttons.yes .bool.buttons.no -pad 5 + grid .bool.buttons.yes .bool.buttons.no -padx 5 # (should use dflt arg here) update idletasks }