Hermes is intended for use in graphics libraries or directly in graphics programs. In the beginning the goal was to provide the fastest possible routines for the purpose Hermes was designed for, thus the target were fast graphics libraries for games and the sort. However, lately more and more choice for high-quality rendering is being built in so things like photorealistic rendering software might profit from the speed of Hermes in the very near future. The library is straight-forward to use. There are about 8 functions you will need to know about for a simple application and probably twice as many for a more complicated one. It should take about 10 minutes to build Hermes into your code.