$NetBSD: patch-src_lib_image2_sdl__image_IMG__png.c,v 1.1 2011/04/05 11:56:30 wiz Exp $ Fix build with png-1.5. --- src/lib/image2/sdl_image/IMG_png.c.orig 2002-08-05 10:43:09.000000000 +0000 +++ src/lib/image2/sdl_image/IMG_png.c @@ -138,7 +138,7 @@ SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *s * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in png_create_read_struct() earlier. */ - if ( setjmp(png_ptr->jmpbuf) ) { + if ( setjmp(png_jmpbuf(png_ptr)) ) { IMG_SetError("Error reading the PNG file."); goto done; } @@ -207,9 +207,9 @@ SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *s Rmask = 0x000000FF; Gmask = 0x0000FF00; Bmask = 0x00FF0000; - Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0; + Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0; } else { - int s = (info_ptr->channels == 4) ? 0 : 8; + int s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8; Rmask = 0xFF000000 >> s; Gmask = 0x00FF0000 >> s; Bmask = 0x0000FF00 >> s; @@ -217,7 +217,7 @@ SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *s } } surface = SDL_AllocSurface(SDL_SWSURFACE, width, height, - bit_depth*info_ptr->channels, Rmask,Gmask,Bmask,Amask); + bit_depth*png_get_channels(png_ptr, info_ptr), Rmask,Gmask,Bmask,Amask); if ( surface == NULL ) { IMG_SetError("Out of memory"); goto done; @@ -255,6 +255,10 @@ SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *s /* Load the palette, if any */ palette = surface->format->palette; if ( palette ) { + png_colorp pngpalette; + int pngnum_palette; + + png_get_PLTE(png_ptr, info_ptr, &pngpalette, &pngnum_palette); if(color_type == PNG_COLOR_TYPE_GRAY) { palette->ncolors = 256; for(i = 0; i < 256; i++) { @@ -262,12 +266,12 @@ SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *s palette->colors[i].g = i; palette->colors[i].b = i; } - } else if (info_ptr->num_palette > 0 ) { - palette->ncolors = info_ptr->num_palette; - for( i=0; inum_palette; ++i ) { - palette->colors[i].b = info_ptr->palette[i].blue; - palette->colors[i].g = info_ptr->palette[i].green; - palette->colors[i].r = info_ptr->palette[i].red; + } else if (pngnum_palette > 0 ) { + palette->ncolors = pngnum_palette; + for( i=0; icolors[i].b = pngpalette[i].blue; + palette->colors[i].g = pngpalette[i].green; + palette->colors[i].r = pngpalette[i].red; } } }