// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_ #define MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_ #include #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "media/audio/agc_audio_stream.h" #include "media/audio/audio_io.h" #include "media/audio/audio_device_description.h" #include "media/base/audio_parameters.h" namespace media { class AudioManagerBase; // Implementation of AudioOutputStream using sndio(7) class SndioAudioInputStream : public AgcAudioStream { public: // Pass this to the constructor if you want to attempt auto-selection // of the audio recording device. static const char kAutoSelectDevice[]; // Create a PCM Output stream for the SNDIO device identified by // |device_name|. If unsure of what to use for |device_name|, use // |kAutoSelectDevice|. SndioAudioInputStream(AudioManagerBase* audio_manager, const std::string& device_name, const AudioParameters& params); ~SndioAudioInputStream() override; // Implementation of AudioInputStream. bool Open() override; void Start(AudioInputCallback* callback) override; void Stop() override; void Close() override; double GetMaxVolume() override; void SetVolume(double volume) override; double GetVolume() override; bool IsMuted() override; void SetOutputDeviceForAec(const std::string& output_device_id) override; private: enum StreamState { kClosed, // Not opened yet kStopped, // Device opened, but not started yet kRunning, // Started, device playing kStopWait // Stopping, waiting for the real-time thread to exit }; // C-style call-backs static void OnMoveCallback(void *arg, int delta); static void* ThreadEntry(void *arg); // Continuously moves data from the device to the consumer void ThreadLoop(); // Our creator, the audio manager needs to be notified when we close. AudioManagerBase* manager; // Parameters of the source AudioParameters params; // We store data here for consumer std::unique_ptr audio_bus; // Call-back that consumes recorded data AudioInputCallback* callback; // Valid during a recording session. // Handle of the audio device struct sio_hdl* hdl; // Current state of the stream enum StreamState state; // High priority thread running ThreadLoop() pthread_t thread; // Number of frames buffered in the hardware int hw_delay; // Temporary buffer where data is stored sndio-compatible format char* buffer; DISALLOW_COPY_AND_ASSIGN(SndioAudioInputStream); }; } // namespace media #endif // MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_